
Hi, I’m Daniel Vedin — a passionate programmer and aspiring game developer.
I love turning creative ideas into interactive experiences, whether that’s building games, designing gameplay mechanics, or solving coding challenges. I’ve worked on team-based game projects using shared codebases and production tools like Perforce and Jira, and I’m particularly interested in gameplay programming and technical problem-solving.
My goal is to keep learning and grow as a developer, and to build interactive experiences that people enjoy.
Programming
C++ (Unreal Engine)
c# (Unity)
.
Engines
Unity
Unreal Engine (C++ & Blueprint)
.
Version Control & Production
Perforce
GitHub
Jira
Miro